Licensing conversations tend to focus on operators, but regulators increasingly reach further up the chain — to the software providers, platform hosts and games studios that make the product possible. If you supply rather than operate, a B2B licence may apply to you too.
What counts as a B2B supplier
The category is broader than “game studio.” It typically covers providers of game content, RNG and platform software, aggregators, and in some frameworks payment or player-management systems that are integral to running the games — collectively often termed critical gaming supply.
How B2B licensing differs from B2C
A B2C operator licence authorises taking bets or offering games directly to players; a B2B licence authorises supplying the systems operators rely on. B2B applicants are still assessed on integrity, financial standing and system security, but the obligations are generally lighter on player-facing duties such as responsible-gambling messaging, since that responsibility sits with the operator using the software.
Malta and Curaçao: two different models
Malta’s Critical Gaming Supply Licence is a distinct authorisation for suppliers of software and systems considered critical to the game outcome, sitting alongside its B2C Gaming Service Licence. Curaçao’s reformed framework, under the CGA, likewise issues licences to both operators and suppliers through its direct-licensing model, replacing the old arrangement where suppliers often operated informally under an operator’s sub-licence.
Why suppliers are choosing to get licensed anyway
Even where a B2B licence isn’t strictly mandatory in every market a supplier serves, operators are increasingly reluctant to integrate unlicensed software, since it creates regulatory risk on their own licence. A B2B authorisation has become a commercial requirement as much as a legal one — it’s what gets a supplier onto a licensed operator’s shortlist.